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Post by Kokusho the Evening Star on Apr 4, 2010 10:26:18 GMT -5
Well, it seems the Valve thread is full of hardware discussions that it's not even related to Valve & its games. So we should continue from here. Clone & Italian, the thread here is yours to continue. I'll continue my previous post from here saying... (Continue from Italian's Overclock Genie) It may not be software based like I saw, but it's a hardware configuration. So I probably should stay out of this, not to mention it only works best with desktop motherboards, oh and uh, processor not counted? Or am I a little dumb, the processor is INSIDE the motherboard?
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Post by The Italian Dragon on Apr 5, 2010 5:25:14 GMT -5
Nah the processor isn't in the mobo but mounted on it, but it do works also with the CPU as well. I didn't used it yet ( I have a PC ay powerful enough to run pretty much anything in quite high settings ^^ ).
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Post by Kokusho the Evening Star on Apr 5, 2010 8:15:27 GMT -5
While I was at Google, I surf a website and I saw a Genie on it. Yes, it's more like a hardware attachment. It's kind of like steroids if you ask me. Like the website said, it'll overclock the system without destabilizing it.
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Post by The Italian Dragon on Apr 5, 2010 12:02:58 GMT -5
Which is quite cool as the system stability is a problem quite serious with the overclocking >.>
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Post by Kokusho the Evening Star on Apr 5, 2010 19:34:35 GMT -5
Yes, overclocking is not meant to be messed with, it's just like you order a weakling to carry heavy goods, the more you give him heavy goods continuously, it doesn't mean he'll grow muscles, he'll break his arms.
Same goes for graphic cards, but today's Nvidia 400 & Radeon HD 5000 series are not necessarily needed to be overclocked, they already got enough muscles to run many modern games.
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Post by The Italian Dragon on Apr 6, 2010 6:13:06 GMT -5
Yea and so it is with my GT220 >.> It's quite powerful ( even if it's only a DDR2 video card).
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Post by Kokusho the Evening Star on Apr 6, 2010 8:17:10 GMT -5
I'm sure a lot of us should have full confidence that many modern games will utilize DirectX 10.1, they can try 11, but the graphic cards should be strong enough to run well, they're already like Hercules, ready to take on anything heavy.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Apr 7, 2010 17:16:25 GMT -5
Well Clone, my motherboard has the Overclock Genie feature that allows simple and easy overclocking just by pressing one button ( my mobo is a MSI P55-CD53 ) lucky! my MoBo's locked 100% (damn you HP!), i should try flashing it and see if i can unlock it that way. any ways. i like the idea of the new thread (was thinking the same thing) actually DX10.1/DX10 is pretty much dead with in a year. developers who have a choice are jumping directly to DX11 form what Ive been seeing. (DX10 is like what DX8 was, moment DX9 showed up no one coded for DX8. same will happen now) and just a note for Kokusho, majority of GPU overclocking is actually done from within the OS (XP, Vista, 7) so no need to medal with hardware settings on that one. also, theres some GPU venders that actually support over clocking in there wariness. second note. when over clocking a GPU in programs like NTune, ATI Overdriver, and RivaTuner, there is no auto pilot mode for the clockings. (at least not with the version of those tools i've used before)if you start to over heat you better back it down your self because those things don't know the difference. normally its the OS that actually dose the throttling im noticing with my laptop. (os) but if your running stock settings and have correct ventilation you never need to worry about heat problems (however the 480GT i may have to take that back on....)
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Post by Kokusho the Evening Star on Apr 8, 2010 4:29:47 GMT -5
My friend only use the Gigabyte Gamer HUD Lite, so I don't know the rest. What he showed me is there's an auto-pilot feature, the software overclocks the graphic card only when you play high-end games, but when you quit and back to desktop, it auto-pilots back to normal mode. Sure, you can even set it manually not to overclock AT ALL, then you'll be on the safe side but bear with the limited frame rate when you play a modern game on max settings, but it'll play smoothly if you're on minimum or medium settings. Starcraft 2 on minimum settings, no problem once you have the newer cards (Older graphic cards may have trouble playing it, remember my Modern Warfare 2 problem which I can't play it smoothly with an older Nvidia 8000 series card, even on the lowest of settings?). But when you're on max settings, overclocking maybe possible. But don't worry, those later cards are Herculean enough to withstand the forces of high-end gaming. Our old cards are like wooden houses, the current HD 5000 and the new Nvidia 400 series are like stone castles which can withstand a huge storms. EDIT : By the way, I got to ask. When I found out a new Flash game called "Chaos Faction 2" appeared in ArmorGames. There's a problem, sure, the game do run, except when you turn on the particles and whatever special effects, the game begins to lag. It's not because of my connection is no good, I remember certain games when played offline, they do still lag. So what's the main cause? Is it because of the older graphic cards or the "getting weak soon" dual Core2 processors or possibly the RAMs (I have 3GB)? Same case do happens on another called "Knight Elite" from Ninjakiwi, in the later levels I play, I encounter lots of orcs, when their numbers are extremely high in gameplay, the game slows down by half of the original framerate. So the same question as above, what's the main cause?
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Post by Atecom on Apr 8, 2010 9:02:52 GMT -5
Well Clone, my motherboard has the Overclock Genie feature that allows simple and easy overclocking just by pressing one button ( my mobo is a MSI P55-CD53 ) lucky! my MoBo's locked 100% (blessing you HP!), i should try flashing it and see if i can unlock it that way. any ways. i like the idea of the new thread (was thinking the same thing) actually DX10.1/DX10 is pretty much dead with in a year. developers who have a choice are jumping directly to DX11 form what Ive been seeing. (DX10 is like what DX8 was, moment DX9 showed up no one coded for DX8. same will happen now) and just a note for Kokusho, majority of GPU overclocking is actually done from within the OS (XP, Vista, 7) so no need to medal with hardware settings on that one. also, theres some GPU venders that actually support over clocking in there wariness. second note. when over clocking a GPU in programs like NTune, ATI Overdriver, and RivaTuner, there is no auto pilot mode for the clockings. (at least not with the version of those tools i've used before)if you start to over heat you better back it down your self because those things don't know the difference. normally its the OS that actually dose the throttling im noticing with my laptop. (os) but if your running stock settings and have correct ventilation you never need to worry about heat problems (however the 480GT i may have to take that back on....) I really really wish developers would start using open GL a lot more, but I also realise this is just a dream that will remain unfulfilled for the forseeable future.
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Post by Kokusho the Evening Star on Apr 8, 2010 11:08:15 GMT -5
Some of the stuff will become not important when the time passes. Last time before WinXP was made, we usually look more on the power of the gigahertz (That time is when RAMs are as low as 128MG), today, we're more focused on the RAM. When I used to work in my old factory office, I had a company computer that has a strong firepower of hertz but with only a 256MB RAM, that's very poor as though like this computer was bought in the 1990s. But with the i series came out, it is pretty obvious we should move on towards the new processors, dual core is beginning to go obsolete, quad core is not getting anymore sales, the i3 to i7 is now on top of the market. Me, I'm planning ahead to buy the new i7. For the case of OpenGL, I'm not sure if that is graphic related, but got to be honest, does anyone look into that when the Nvidia 100 series and above (Radeon is the HD 3000 series and above) can be a lot stronger than OpenGL. That's why it's becoming not important, thus getting less attention. Me, I used to focus more on Microsoft DX (Separate from the graphic card), today, I'm all eyes on the HD 5470.
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Post by Atecom on Apr 9, 2010 1:36:43 GMT -5
Some of the stuff will become not important when the time passes. Last time before WinXP was made, we usually look more on the power of the gigahertz (That time is when RAMs are as low as 128MG), today, we're more focused on the RAM. When I used to work in my old factory office, I had a company computer that has a strong firepower of hertz but with only a 256MB RAM, that's very poor as though like this computer was bought in the 1990s. But with the i series came out, it is pretty obvious we should move on towards the new processors, dual core is beginning to go obsolete, quad core is not getting anymore sales, the i3 to i7 is now on top of the market. Me, I'm planning ahead to buy the new i7. For the case of OpenGL, I'm not sure if that is graphic related, but got to be honest, does anyone look into that when the Nvidia 100 series and above (Radeon is the HD 3000 series and above) can be a lot stronger than OpenGL. That's why it's becoming not important, thus getting less attention. Me, I used to focus more on Microsoft DX (Separate from the graphic card), today, I'm all eyes on the HD 5470. OpenGL is a series of graphics rendering libraries, similar to Direct 3D, except not as advanced. Its advantage lies in that its platform Independant, meaning you can run natively on windows, mac and linux, without needing other software such as WINE. its also much easier to program in open GL and development doesn't require Microsoft Visual studio (Technically you can develop in Dirext X without Microsoft Visual Studio but it becomes a little more complex).
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Apr 9, 2010 2:40:22 GMT -5
I really really wish developers would start using open GL a lot more, but I also realise this is just a dream that will remain unfulfilled for the forseeable future. same, however Ive been having plenty of problems with OpenGL 1.4 that i'm wishing i don't get another one in a ways... (that stupid standard has a really hard time for some reason under a 64bit OS) OpenGL is a series of graphics rendering libraries, similar to Direct 3D, except not as advanced. Its advantage lies in that its platform Independant, meaning you can run natively on windows, mac and linux, without needing other software such as WINE. its also much easier to program in open GL and development doesn't require Microsoft Visual studio (Technically you can develop in Dirext X without Microsoft Visual Studio but it becomes a little more complex). yep, and do remember this too, its more advanced than DX form the fact that it runs like DX11 (4.0) but also works on XP (requires DX11 parts though)! whats starting to sadden me the most with the standard though is its lack of includement in most technical read outs now a days and compatibility patches. (note my horrendous experience with 1.4 on a 64bit OS) for those that want to know OpenGL better here's the Wiki
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Post by Atecom on Apr 9, 2010 3:23:38 GMT -5
As always you should always use the most up to date, especially with open source software, of course thats speaking from a developers perspective, you can't really do much about it if the game was compiled with an old version of GL, unless theres updates to the game. Not sure if OpenGL 4 has fixed all the problems with 64 bit machines, but hopefully it should run a lot better, although being open source it is often prone to regression errors.
Also although a lot of developers that use open GL do so in combination with Direct X since open GL is simply library for the a 3D graphics pipeline and Direct X is a full multimedia library, it is not required to use Open GL with Direct X, since you can use Open GL in combination with GLUT or SDL. This completely remove the need for direct X or trying to develop with the confusing windows API.
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Post by Kokusho the Evening Star on Apr 9, 2010 12:57:20 GMT -5
Thanks for the info, guys. So, Italian or Clone, can you help me on my Flash problem as I wrote it, here it is again as it's now hiding behind tons of sentences.
By the way, I got to ask. When I found out a new Flash game called "Chaos Faction 2" appeared in ArmorGames. There's a problem, sure, the game do run, except when you turn on the particles and whatever special effects, the game begins to lag. It's not because of my connection is no good, I remember certain games when played offline, they do still lag. So what's the main cause? Is it because of the older graphic cards or the "getting weak soon" dual Core2 processors or possibly the RAMs (I have 3GB)?
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