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Post by mehdi5 on Feb 24, 2008 14:03:07 GMT -5
Ahh, good progress. Like a mod for a game, it needs teamwork to get it going, working alone isn't gonna finish it. Anyway, I'm not talking about ports, I'm saying plots or storylines. I wonder what are we going to feature, Huntsman or Dark Dragon, Rose as enemy or ally. Yes i knew that was just talking about making it for the XBox later on and stuff, storyline has been set and will be revealed soon and i can assure you it will be an action packed story. At the moment all of us are working at my house on the game. Still having problems with the soundtrack though, still have to choose between normal music and a score.
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Post by Kokusho the Evening Star on Feb 25, 2008 3:30:23 GMT -5
Ahh, the music is a problem. Well, I love to use existing copyrighted ones, but just a regular music with nobody singing will do. If you want some action ones, try Frank Klepacki's music, they're awesome, well known for the "Command & Conquer" music, if it's a good idea. And I see you're progressing quite fast and well, hope to see some sneak peeks or trailers soon. Let me estimate your completed tasks : Storyline : 100% Characters and props : 100% Music : ? % Conversion to other platforms : 0% Well, you do the rest of the maths.
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Post by mehdi5 on Feb 25, 2008 7:57:34 GMT -5
Ahh, the music is a problem. Well, I love to use existing copyrighted ones, but just a regular music with nobody singing will do. If you want some action ones, try Frank Klepacki's music, they're awesome, well known for the "Command & Conquer" music, if it's a good idea. And I see you're progressing quite fast and well, hope to see some sneak peeks or trailers soon. Let me estimate your completed tasks : Storyline : 100% Characters and props : 100% Music : ? % Conversion to other platforms : 0% Well, you do the rest of the maths. Well actually let me correct that. Storyline : 67%(Possible big change) Characters and props : 11%(Not yet moddeled still in design stage) City Design Stage: 25%(Main forms done. Music : ? %(Possible computer-made score) Conversion to other platforms : 0% I would also like to announce that every object and building in the game will be interactive.
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Post by Kokusho the Evening Star on Feb 25, 2008 21:23:38 GMT -5
Like I said, you do the math. I may be wrong at times, not always correct. Ok, looks like the storyline needs changing. Oh well, at least we'll wait until we'll find out who the main villain will be and will Rose be as ally or enemy. Eii? I thought the characters and props are done already. Hmm, I knew you still got to have some sketches, so the modeling will be taken care of later. That will take some time, I can wait. Ahh, city designs, I didn't expect that, well, hope we'll get to see some iconic buildings such as the Lady Liberty or my favorite, Donald Trump-related towers. I wonder if we need to avoid using the World Trade Centre due to the 9/11 controversy, well, I recommend not putting it in (Red Alert 2 also suffers the 9/11 controversy last time). But you decide. As for the music, hmm, I wish I can help. Since you said the game will be interactive, have you tried several references in terms of interactivity and music, try the old games from Humongous Entertainment, good examples like Freddi Fish and Pajama Sam. We'll continue the conversation, I may even give you some suggestions.
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Post by mehdi5 on Feb 26, 2008 5:25:58 GMT -5
Like I said, you do the math. I may be wrong at times, not always correct. Ok, looks like the storyline needs changing. Oh well, at least we'll wait until we'll find out who the main villain will be and will Rose be as ally or enemy. Eii? I thought the characters and props are done already. Hmm, I knew you still got to have some sketches, so the modeling will be taken care of later. That will take some time, I can wait. Ahh, city designs, I didn't expect that, well, hope we'll get to see some iconic buildings such as the Lady Liberty or my favorite, Donald Trump-related towers. I wonder if we need to avoid using the World Trade Centre due to the 9/11 controversy, well, I recommend not putting it in (Red Alert 2 also suffers the 9/11 controversy last time). But you decide. As for the music, hmm, I wish I can help. Since you said the game will be interactive, have you tried several references in terms of interactivity and music, try the old games from Humongous Entertainment, good examples like Freddi Fish and Pajama Sam. We'll continue the conversation, I may even give you some suggestions. Well the character designs are at the moment being rethought and given more realism. I am not going to use the World Trade Center mainly because of the controversy and because the game takes place in 2009. The city design is far from complete as i need to make everything interactive. An example is when you are thrown to a brick building at a high speed literally the wall will get damaged. Concept art will be posted Friday. As for the soundtrack i have decided to mak it myself. I am making the base for the music with my electric guitar as i have a few years of experience and will also be edited with the computer.
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Post by Kokusho the Evening Star on Feb 26, 2008 7:07:44 GMT -5
I see, more realism, which I fear it's quite difficult to achieve as well as to take a long time to model a character, but more difficult on a dragon. As for the interactivity, well, I fear you may need professionals to assist you, I can't help much because I'm more towards post-production, so I can't do any scripts or whatsoever. Hope you are going well with those interactivities. As for the music, ahh, existing experience, nice! Well, good luck with the guitar, and who knows you may even remix your own version of the ADJL theme song. Good luck on everything, keep up the good work. Not just for you, but for your friends who are working on the project as well.
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Post by mehdi5 on Mar 1, 2008 18:38:56 GMT -5
Sorry no artwork or screenshots for at 2 weeks, i am writing this from my laptop for i am at the moment in the hospital, i had an accident so i won't be able to work on the game. i could possibly ask the others to post some but im not sure.
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Post by Kokusho the Evening Star on Mar 2, 2008 5:32:47 GMT -5
Oh dear, accident? Poor you. Well, get well soon, we'll continue to wait then.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Mar 4, 2008 17:45:46 GMT -5
Just curious if I’m totally reading this right, but... you guys are actually constructing an ADJL game? If so SWEET! I can help with model construction and level design; however all of my stuff is out of date so I might not be able to help if you’d like any. Other than that little tid bit, good luck on it!
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gin
Student
am gin you shoud know me![ss:Dark Dragon]
Posts: 46
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Post by gin on Mar 5, 2008 6:54:24 GMT -5
am not shur yet:(
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Post by Kokusho the Evening Star on Mar 5, 2008 9:34:48 GMT -5
Whow, gin, what's with the super signature you have? I thought they'll be screenshots for the game itself, but they're sigpics. Please remove them and just put at most 1 or 2 pictures. 1 picture of the size of 500x200 or smaller will do, but not this big size and all that many other screenshots. It's attracting unnecessary attention and I fell for it. EDIT : For Clone, Well, I'm only here to look around and interview, such as gamesites interview with the development teams. And actually, Fire Master & his friends are working on the game itself, not me.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Mar 5, 2008 11:56:25 GMT -5
ok, iol just come back here hopping for up dates then later
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Post by mehdi5 on Mar 6, 2008 15:35:34 GMT -5
Ok guys i have good news and bad news. The bad news is that after my accident, let me first explain what happened i was hit by a car. But yesterday they made some x-rays and it seems some internal organs are a bit damaged so i'll have to go to surgery tomorrow. The good news is that i will have to stay in the hospital for a week after that but directly the evening after that i will post the first concepts for the game, i'll start with the game again as soon as possible.
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Post by Kokusho the Evening Star on Mar 6, 2008 21:53:19 GMT -5
Ok, well, get well soon, comrade. We'll be waiting.
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Post by The Italian Dragon on Mar 7, 2008 18:10:41 GMT -5
I got an idea: You cand o2 storylines. one is about Jake and you have to same magical creatures by bad guys. The second one is that you build up your own characterand choose what do you want to do: be a good draggy of a bad draggy. For the music I can help because my best friend is a professional deejay and he mixes almost all the musics so I can ask him to do some musics. For the graphical motor of the game use the Quake 2 graphical motor engine for the PC and for XBOX 360 and PS3 use the graphical motors of the latest games like Gran Turismo 5 Prologue. For the sound use as much as things you already have. For example in Star Wars the noise of the breath of Dark Vador was obtained by putting a microphone in the air pipe. For programming one of my dad colleagues know how to program so if you want I can email him for help. If you want another of my friend know how to do websites so when the game isfinished I can ask him to build up an Offi/Unofficial website for the game with wallpapers, vids ant ect... And for your accident, I'm supporting you. PM me if you're interested about the music and the programming. Hang up !!!!! EDIT: The last iD graphical motor is called id Tech 5. They used it for Doom 3 (check the snapshots here------> www.pathguy.com/doom_3.jpgRE-EDIT I'm not sure but the graphicval motor of the PS3 is called tech 5 And for XBOX 360 that's the same of Doom3 but in a boosted way
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