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Post by mehdi5 on Mar 10, 2008 14:55:27 GMT -5
Well i am already working on website design and stuff. Ass for the engine and stuff i've got that pretty much figured out and the storyline and im still thinking about the storyline because i have some big twists i want to put in it but the main story is still a bit messed up. As for the operation it worked, i still have to be in the hospital till Friday and then i only have to stay in a weelchair for about a week but other than that it's going great.
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Red
Mythobiologist
Posts: 191
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Post by Red on Mar 10, 2008 18:09:55 GMT -5
First of all: good luck on your recovery, glad the surgery went OK Secondly: I've been following this tread for some time now and I still don't fully get it: you have actually started an ADJL game and you're going to bring it out on a console... So that means you're a game designer for a living? Third: On page to of this tread you filled some status tables, could you give an up to date set? Fourth and final: Could you please send us a picture, any picture at all? (when you're recovered ofcourse.) Just hearing about this thing but not seeing anything is killing :X Anyway, I'll play your game should you bring it out for PC or the PS2, good luck with it all
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Post by Kokusho the Evening Star on Mar 11, 2008 5:02:50 GMT -5
Hmm, storyline does seems kind of hard for you, but not for me, it's not too hard, but it's not too easy for me either. Well, did you make it as a direct storyline or did you make it as an interactive storyline* instead.
What I mean about interactive is something like in Starcraft 2 & C&C Tiberian Sun missions. Or here's an easier metaphor, after you complete Chapter 1, which one should you want to go next, Chapter 2a or Chapter 2b? If you take 2a, you'll acquire more firepower (But results of more enemies to face & more points to gain) while 2b is more on stealth missions (Although less enemies, but you later get a much better & more powerful weapon than the firepower in 2a).
Well? Direct storyline or interactive* storyline?
* In some other games like C&C Tiberian Sun, I call this kind of interactivity as "Theater of War". Also means, you direct the show this time of where do you want to go next.
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Post by mehdi5 on Mar 11, 2008 10:55:08 GMT -5
Red: The first concepts and artworks are coming tomorrow, i rather show finished products than work in progress so you can expect the first screens either by end March or somewhere in the beginning of April, no i don't do it for a living it's just a hobby of mine, updated status set will not be avaliable today because i haven't checked yet if my friends worked more on it while i was gone. Kokusho: I think i'm going with the Be Evil or Good story routine as some stories i wrote for it use this method and i'm quite happy with the result. BTW: The trailer will come in May when i'm further with developing the game.
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Post by The Italian Dragon on Mar 11, 2008 18:32:06 GMT -5
Okay. Keep ahead like it !!! When the game is finished send me a PM. I download it instantly. And a thing, what is the size of the final game (770 Mb, 1Gb, 2Gb , 3Gb ? ? ? )
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Post by Protoss Dragon on Mar 11, 2008 21:24:17 GMT -5
If the game is written in directX, I can help port it to other platforms such as Linux if I were to be givin the raw source code, I could re-compile the game in OpenGL, unless its a flash game then anyone can run it fine.
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Post by mehdi5 on Mar 12, 2008 2:00:39 GMT -5
Okay. Keep ahead like it !!! When the game is finished send me a PM. I download it instantly. And a thing, what is the size of the final game (770 Mb, 1Gb, 2Gb , 3Gb ? ? ? ) Well i'm afraid i won't be able to port the game as the estimated final size of the game is about 50GB and will be put on a Blu-Ray Disc. The problem with ports that i was challenged is was tha if i had to make a port i would ned to put it on like 10 or 7 DVD's and every part of the city would have to be put on a seperate disc. But i am looking for a solution, if i would to port the game i'm afraid it would be a much watered down version.
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Post by Kokusho the Evening Star on Mar 12, 2008 3:05:35 GMT -5
Well, I see you have a good & evil campaign, hmm, I wonder. About the file size, that amount of disk space is gonna kill both my PC as well as my external hard disk, not even Blu-Ray can save me in that way. You better tone down the file size, when I had my first original DVD game such as Command & Conquer 3, the maximum disk size for a game is at least 7GB. Like any games on DVD, companies will intend to keep the file size as small as possible, maximum number of DVDs is 2, recommended is only 1.
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Post by mehdi5 on Mar 12, 2008 12:02:18 GMT -5
At the moment i have nothing to say about this, the only thing i can say at the moment is Time Will Tell, by the way press kits will be avaliable soon, well uhhm by press kits i kinda mean some artwork and the final backstory, specs and possibly some preview clips of the rock-style score of the game.
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Post by Kokusho the Evening Star on Mar 12, 2008 20:38:16 GMT -5
Well, you'll work it out on the disc space when the game nearly finishes. And besides, not everything needs to be in high quality, such as stone textures for example. You better tweak down the quality on some part of the objects. Like you want to show your very own Flash website, you really don't want to keep the customers waiting with all that high quality JPEGs where you can tone them down. It's best to keep the file size as small as possible. Don't worry, you'll figure this one out in your post-production step. Currently you're in the production step which I can see.
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Post by The Italian Dragon on Mar 13, 2008 19:27:29 GMT -5
Whoa ! That's big ! But for me all is okay because I have a 100 percend full free disk space 300 GB internal hard drive ready for it. But tell me a thing, you're going to do a lot of detailed maps or stuff like it That's big for a game also because the last went out games like Bioshock or Call of Duty 4: Modern Warfare aren't as big as yours.( 6 GB). If you want to burn it you can use double sided DVD's or double depth DVD's. that's the only way I know to put your game on a device like it. OR we have to wait the commercialization of the holographic DVD's which can store 1 TB of data ( yes you read right I sait Terabyte. That's one thousand of gigabytes). You can also ask iD software for help. Doom 3 has so nice graphics and it takes only 3CD's. So keep going, I'm sure we can find a solution. PS: for the id software website go here: www.idsoftware.com/And for the size I'm speaking about the PC version Doom 3 screenshots: www.jeuxvideo.com/screenshots/00004/00004922_somm_p000.htmSorry, that's a french website ( yes I speak french also) If you want help for translations from English to Italian or french I can help. So PM me if you are interested.
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Post by Protoss Dragon on Mar 13, 2008 20:00:24 GMT -5
Well, I see you have a good & evil campaign, hmm, I wonder. About the file size, that amount of disk space is gonna kill both my PC as well as my external hard disk, not even Blu-Ray can save me in that way. You better tone down the file size, when I had my first original DVD game such as Command & Conquer 3, the maximum disk size for a game is at least 7GB. Like any games on DVD, companies will intend to keep the file size as small as possible, maximum number of DVDs is 2, recommended is only 1. Unless its something like world of warcraft because that was on 5 DVDs or Battlefield 2142 was on 2 DVD's
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Post by Kokusho the Evening Star on Mar 13, 2008 23:49:30 GMT -5
Whow! World of Warcraft 5 DVDs?! Now that is SO BIG, until I wonder how many DVDs am I gonna need! And besides, even after the game finishes, how are you going to download it? Direct download will take nearly forever, torrenting is also long too. Well?
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Post by mehdi5 on Mar 14, 2008 4:19:30 GMT -5
Whoa ! That's big ! But for me all is okay because I have a 100 percend full free disk space 300 GB internal hard drive ready for it. But tell me a thing, you're going to do a lot of detailed maps or stuff like it That's big for a game also because the last went out games like Bioshock or Call of Duty 4: Modern Warfare aren't as big as yours.( 6 GB). If you want to burn it you can use double sided DVD's or double depth DVD's. that's the only way I know to put your game on a device like it. OR we have to wait the commercialization of the holographic DVD's which can store 1 TB of data ( yes you read right I sait Terabyte. That's one thousand of gigabytes). You can also ask iD software for help. Doom 3 has so nice graphics and it takes only 3CD's. So keep going, I'm sure we can find a solution. PS: for the id software website go here: www.idsoftware.com/And for the size I'm speaking about the PC version Doom 3 screenshots: www.jeuxvideo.com/screenshots/00004/00004922_somm_p000.htmSorry, that's a french website ( yes I speak french also) If you want help for translations from English to Italian or french I can help. So PM me if you are interested. Well there ar games bigger han 50GB, such as Meal Gear Sold 4 wich was reported not to fit ona 50GB Disc. Besides yesterday i tested out compressing some high detail objects from the game. The game will need at least 2 discs or maybe 1 if done right for other consoles and PC and 1 Blu-Ray Disc wich i chose to use a 50GB disc. But i am compressing for other consoles and PC but on the PS3 all files will be as good as uncompressed. PS: No need for translations i'm pretty good at French.
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Post by Kokusho the Evening Star on Mar 14, 2008 4:36:06 GMT -5
Hmm, so I see you're like going to sell out your product. But selling out a product ain't that very easy, it's not like you immediately put it on the retailer's shelf, you got negotiations to work with. If you have support from Disney, things can make it a lot easier for you when you do business for selling out the game once after you figure out the storage problem. Well, hope your selling skills are fine enough to sell out the game. Wish you luck on that.
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