commanderhavoc
Mythobiologist
[ss:American Dragon | Season 2]
Posts: 246
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Post by commanderhavoc on Oct 8, 2009 7:53:03 GMT -5
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Oct 8, 2009 10:13:21 GMT -5
interesting trailer, looks like there going to start emagining more of the story line this time.
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commanderhavoc
Mythobiologist
[ss:American Dragon | Season 2]
Posts: 246
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Post by commanderhavoc on Oct 8, 2009 10:45:24 GMT -5
interesting trailer, looks like there going to start emagining more of the story line this time. Yep.
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Post by Kokusho the Evening Star on Oct 8, 2009 11:46:31 GMT -5
I know, and I'm ready to play it by the time it releases. For the voting and stuff, I wish Modern Warfare 2 to deserve another Game of the Year award.
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Post by The Italian Dragon on Oct 8, 2009 11:49:33 GMT -5
I'll buy this one as soon as I can . MW 1 was just badass !
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Post by Kokusho the Evening Star on Oct 8, 2009 12:49:45 GMT -5
Yeap, re-playability is fun when I used to play it so much. I hope Activision uses the Director from Left 4 Dead so that enemies don't always spawn in the same place.
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Post by The Italian Dragon on Oct 8, 2009 13:24:45 GMT -5
I hope too, so the enemies will be pretty random. That would be epic with the highest diff8iculty level !
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Post by Kokusho the Evening Star on Oct 8, 2009 14:21:22 GMT -5
Those invisible wires that I play last time sometimes bore me. I rather play with different routes rather than the same places for me to walk around. Yeap, I'm talking about the Director 2.0 which you see how Left 4 Dead 2 runs, you want to go on the same path every time you play, you're wrong, think again.
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Post by The Italian Dragon on Oct 8, 2009 15:27:04 GMT -5
Yea. I admit it the AI director was a smart move from Valve, even if sometimes it epicly fails. xD
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Oct 8, 2009 18:31:49 GMT -5
just one thing to point out, why would Valve let another company use something thats made its games so good? admittedly it would be assume!
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Post by Kokusho the Evening Star on Oct 9, 2009 2:12:20 GMT -5
Valve will not give out their Director 2.0 system to competitors, what I mean is Activision uses a similar system that resembles the Director 2.0, then it'll be more fun. Ask yourself, do you want to kill enemies who are in the same spot every time & always walk on the same routes? To me, it's ok, but it'll get boring over time.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Oct 10, 2009 16:03:40 GMT -5
of course it would be great for them to move around on spawns, it would prevent people from devising nub paths.
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Post by Kokusho the Evening Star on Oct 11, 2009 0:55:52 GMT -5
True, like I remember when I was playing one of the MW1 missions where the routes are mostly the same when I try to take some shortcuts. But sadly, all of them are the same. But with the Director 2.0 system, the routes will be changed as well.
Clone, I have to ask, do you play Left 4 Dead as well as reading the details about Director 2.0 which will be applied in Left 4 Dead 2?
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Oct 11, 2009 19:52:46 GMT -5
ive sadly only been able to play L4D at friends houses.... you have no idea how much i've wanted it. now that im living on my own im going to go buy it some time. (parents were dushes about M games)
and no... i haven't been keeping up with the Director AI at all... but if you want to know about hardware, then come asking, because i can point you to the best!
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Post by Kokusho the Evening Star on Oct 12, 2009 1:33:14 GMT -5
The Director AI in Left 4 Dead is like I described as the following which unlike many FPS games do not have : 1. Can call in enemy hordes at any time. 2. Enemy zombies are spawned at random location, NOT in fixed spawn areas like you see in earlier FPS or even Modern Warfare 2. 3. Special Infected like Witch & Tank will be spawned at random location and sometimes they may come out or not. 4. Director 2.0 specializes in changing the routes such as, in earlier FPS & MW1, you get to only walk in the same direction every time such as always taking Route A. But for L4D2, the director can block Route A permanently during your 2nd gameplay, thus making you to choose Route B or C. Here's the article for a better understanding on the Director. left4dead.wikia.com/wiki/DirectorBut I fear MW2 will not use the Director system, the way how they deliver is by good storylines as well as good gunfights. That's what I know.
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