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Post by The Italian Dragon on Sept 1, 2010 4:30:17 GMT -5
Well Kokusho I used to play a lot of Empire Earth and Black & White 2 (lol) so well I might give it a try once I'll have my HD 5870
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 1, 2010 12:51:46 GMT -5
yes, Italian, some times its the game however in my testing; Star Craft 2 hasn't shown any problems on my desktop or laptop under conditions i could reproduce with out dumping back to me old DeLL form 2001. (and my laptops way underpowered compared to Kokusho, and the Intel Media accelerator laptop i tested also ran it with out hiccups)
that's the only why i'm pining it on bad drivers (under neath Windows NT 6.X audio is processed on the CPU, and in DX the basic frame is drawn also on the CPU, thus if both are studdering at the same time its normally CPU related)
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Post by The Italian Dragon on Sept 1, 2010 18:02:16 GMT -5
I see what you mean Clone
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Post by Kokusho the Evening Star on Sept 2, 2010 6:23:57 GMT -5
Hmm, so I wonder how do you fix the problem if you were me. I did showed you about the edit here :
frameratecapglue=30 frameratecap=60
I wonder if that was a good idea or was it bad and thus cause more lag during any Hyperion interactions. I also did try to tone down graphic settings (including the resolution) to minimize the problem, but still it's not working.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 2, 2010 21:36:24 GMT -5
Cant really say, every game reacts differently to changes. normally enabling frame limiting systems wont kill a game like your getting but it could be if your doing it in a backwards manner. (i don't get what the first edit you've shown is off the top of my head)
My suggestion, if your going to mess with frame capping do it in the game and enable triple buffering. however normally just leave it off unless you've got tearing problems. (some times enabling Vertical sync will cause shuddering in games)
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Post by Kokusho the Evening Star on Sept 3, 2010 5:18:32 GMT -5
So what will your suggestion be, turn off vertical sync and the buffering should reduce to double and lower?
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Post by The Italian Dragon on Sept 3, 2010 5:30:43 GMT -5
V-Sync is total crap and kills the framerate. I've never used it as it's just useless. When i disabled it on Dead Space, I gained like 15 FPS >.>
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 3, 2010 10:08:33 GMT -5
i find it useful for a few games like Halo 2 where if you leave it off, the game is near imposable to play. (its strange). however i'm with you on the fact that its useless.
so yes Kokusho, turn off Vertical sync and disable triple buffering. (triple buffering adds a 3rd frame to the buffer which results in a slower response and higher bandwidth required, along with a larger buffer size)
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Post by Kokusho the Evening Star on Sept 3, 2010 13:26:54 GMT -5
Understood, I'll take care of that. Thanks for the advice.
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Post by The Italian Dragon on Sept 5, 2010 6:59:26 GMT -5
Strangely Clone I've been able to play Halo 2 without the VSync on and it was running perfectly >.>
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 5, 2010 16:20:49 GMT -5
last times ive played it if i got any more than 30FPS my mouse wouldn't track right (tested this under 3 different computers too) and when i capped my frame rate to 30 it worked perfectly once more.
i should test it again using my GTX470, i may get different results.
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Post by Kokusho the Evening Star on Sept 6, 2010 1:31:24 GMT -5
Ok, I've checked already, apparently I do have VSync disabled, but as for the buffering option, it's not there at all actually. Yeah, it looks like I'm forced to tweak more of the other stuff to lower quality, but I rather keep the physics, 3D and high quality models. But too bad I ain't turning this computer into the last one which I used to own. So oh well, Starcraft 2 usually is best on desktops as I remember you guys told me before.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 6, 2010 2:05:41 GMT -5
you have ATI right? i don't recall the buffer options being in the catalyst drivers when i last was in it. most video cards default to double buffer (the most efficient form of buffering) however in games like L4D you can turn on triple buffer from with in the game so see if there's stuff like that in Star Craft. (my trials of the game have all died so i cant go take a look)
typically you can leave the Physics up if you've got a good CPU because they don't really tax the GPU at all. (unless your talking Phyx or ATI's Physics algorithm). my suggestion is to lower the polygon count (decrease model details) and leave the textures up. this will normally get the most performance boost with the least decrease in visual quality.
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Post by Kokusho the Evening Star on Sept 6, 2010 12:56:12 GMT -5
Err, not exactly, the Starcraft 2 settings has no buffering options actually. But here's what I got in my HD 5000 series Catalyst Control Centre. In my 3D section, I had changed to the following setting : Standard section - Set to "Optimal Performance" AA section - Set to "Use Application Settings" AA Mode section - Set to "Multi-Sample AA" AF section - Set to "Use Application Settings" AI section - Set to "Advanced" (Bar is on the right against the left side, which is "Standard") Mipmap section - Set to "High Performance" All of them are set to the very left side of the bar to ensure maximum performance, quality is not my main concern. I just want to ensure my games run without running into too much lag.
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Clone
Maturing Dragon
That one dragon with no name
Posts: 2,243
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Post by Clone on Sept 6, 2010 23:58:40 GMT -5
well that stinks that you don't have buffer options, but you might as well assume its set to Double buffer than. (all GPU's default to Double when not running Vsync)
just from what i know of ATI's 5xxx cards, its better to lower the polygon count than to lower the textures. (this is true of most GPU's) the reason why is because of how texture and shader engines can process ANYTHING now a days with little problems (that's why 16X AF only takes something like .5% speed decrease over 1x AF on my GTX). also in testing the thing that will give you the greatest performance "boost" is to lower the poly count (decrease model detail) however this wont alleviate slow downs that occur during explosions because those are shader and texture related. form the drivers, you've done the right thing. the only way to move faster is to decrease in game settings. (i set all AF modes form within the drivers because some games lack AF potions in there options menu)
(that AI options a funny one, but form the sounds of it, you've selected the best option for performance)
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